Easy GML
  • Introduction
  • The Basics
    • Chapter 1: Game Maker>
      • Sprites
      • Objects
      • Rooms
      • Advanced Features
      • Playing the Game
    • Chapter 2: Starting it off>
      • Formatting
      • Events
      • Variables
      • DnD to GML
      • Objects
    • Chapter 3: Basic Coding>
      • Coding
      • Statements
      • Arrays
      • Views
      • Randomizing Variables
    • Chapter 4: Coding>
      • Looking at Code
      • Learning Functions
      • Using Functions
      • Drawing
  • Beginner GML
    • Chapter 1: Using Sounds>
      • Producing Sounds and Music
      • Using sounds
      • Controlling Audio
      • Sound Effects
    • Chapter 2: Object Manipulation>
      • Movement
      • Rotation
      • Manipulating objects
    • Chapter 3: Extending Game Maker>
      • Extending your Game
      • GEX's
      • DLL's
      • LIB's
    • Chapter 4: GML at work>
      • Menu's
      • Coding the GUI
      • Splitscreen Action
      • Coding AI
      • Inventories and More
  • Intermediate GML
    • Chapter 1: Data Structures>
      • Stack
      • Queue
      • List
      • Maps
      • Priority Queues
      • Grids
    • Chapter 2: Read/Write>
      • Writing Text Files
      • Writing Ini's
    • Chapter 3: Particles>
      • Creating Particles
      • Types and Systems
      • Emitters
      • Attractors
      • Destroyers
      • Deflectors
      • Changers
      • Putting It All Together
    • Chapter 4: Mplay>
      • The Concept
      • Creating A Connection
      • Joining/Creating Sessions
      • Sending
      • Recieving
      • Putting It Together
  • Advanced GML
    • Multiplayer
  • More Articles

LIB's

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