Easy GML
Introduction
The Basics
Chapter 1: Game Maker
>
Sprites
Objects
Rooms
Advanced Features
Playing the Game
Chapter 2: Starting it off
>
Formatting
Events
Variables
DnD to GML
Objects
Chapter 3: Basic Coding
>
Coding
Statements
Arrays
Views
Randomizing Variables
Chapter 4: Coding
>
Looking at Code
Learning Functions
Using Functions
Drawing
Beginner GML
Chapter 1: Using Sounds
>
Producing Sounds and Music
Using sounds
Controlling Audio
Sound Effects
Chapter 2: Object Manipulation
>
Movement
Rotation
Manipulating objects
Chapter 3: Extending Game Maker
>
Extending your Game
GEX's
DLL's
LIB's
Chapter 4: GML at work
>
Menu's
Coding the GUI
Splitscreen Action
Coding AI
Inventories and More
Intermediate GML
Chapter 1: Data Structures
>
Stack
Queue
List
Maps
Priority Queues
Grids
Chapter 2: Read/Write
>
Writing Text Files
Writing Ini's
Chapter 3: Particles
>
Creating Particles
Types and Systems
Emitters
Attractors
Destroyers
Deflectors
Changers
Putting It All Together
Chapter 4: Mplay
>
The Concept
Creating A Connection
Joining/Creating Sessions
Sending
Recieving
Putting It Together
Advanced GML
Multiplayer
More Articles
Chapter 2: Object Manipulation
In this section, you will learn ways to modify and change objects along with ways to make them react to what your doing. Rotation, movement, and more is important to your game!